DARK
1D Cubed
Archetype:
Destiny HERO
ATK:
0
DEF:
0
View:
3465
If this card is Normal Summoned: It is also treated as a "Destiny HERO" monster while face-up on the field. You can only use each of the following effects of "D Cubed" once per turn. ● You can discard up to 2 cards; Special Summon "D Cubed" from your hand, Deck, and/or GY, equal to the number discarded, also for the rest of this turn, you cannot Normal or Special Summon other monsters, except "Destiny HERO" monsters. ● If this card is destroyed by battle or card effect: You can send 1 "Destiny HERO" monster from your Deck to the GY.
D Cubed — Power Evaluation
Final Score: 53 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 53 · Meta: provisional
- Primary role: Extender · Secondary: Starter
Why it scores here
D Cubed is a Level 1, 0 ATK body whose value is its discard-to-summon effect: it converts up to 2 discarded cards into up to 2 copies from hand, Deck or GY, and its second effect sends a Destiny HERO from Deck to GY. Its score comes from being live in 22 of 22 sampled Destiny HERO-core decks at about 2.6 copies per deck, not from its 0 ATK or Level 1 body. Because it has no recorded combo data and no interaction, the score is capped in the 50s, and the self-lock on non-Destiny HERO summons is a real cost.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Level 1 Normal-Summonable body running 3 copies in 17 of 22 decks, with the discard-summon route available from the field (activation location unstated in text, not verified) (observed). |
| Combo & Conversion | 45 | Text shows one discard-to-summon route and one Deck-to-GY send, but no combo boards or starter counts were supplied, so conversion is text-only (inferred). |
| Resource Economy | 55 | Discarding up to 2 cards to Special Summon up to 2 copies from GY or Deck is roughly card-neutral, with a Destiny HERO send to GY as partial refuel (verified text, inferred value). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap effect; its lock clause restricts the opponent-facing summoning of the player's own non-Destiny HERO monsters only (verified). |
| Material Utility | 50 | Level 1 DARK Machine is a clean generic material but has no Destiny HERO-specific material value beyond its race and level in evidence (inferred). |
| Resilience & Flexibility | 55 | Three copies and three summon sources (hand, Deck, GY) give redundancy across zones, but the lock clause limits flexibility in non-Destiny HERO lines (inferred from text). |
| Deck-Building Efficiency | 60 | Three copies, cheap Level 1 body, and running in 22 of 22 sampled decks show low deck cost, offset by the self-lock on non-Destiny HERO summons (observed and inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Starter. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: self-locking restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Three copies run in 17 of 22 sampled decks, showing consistent deck inclusion
- Discard-to-summon converts hand cards into bodies from hand, Deck or GY
- Deck-to-GY send of a Destiny HERO feeds the archetype's own engine
Weaknesses
- 0 ATK / 0 DEF body with no direct board impact
- Self-lock on non-Destiny HERO summons limits the card outside its archetype
- No negation, removal or hand-trap value
Counters / choke points
- No counter cards are evidenced; generic interruption and negation would be the expected answer but is not in the evidence
Best use
Extender and Destiny HERO enabler. Decks: Destiny HERO, Heroic. Suggested copies: 3.
Evidence & gaps
- Verified: Level 1 DARK Machine Effect Monster with 0 ATK and 0 DEF; Treated as a Destiny HERO monster while face-up after it is Normal Summoned; Effect 1 discards up to 2 cards to Special Summon D Cubed equal to the number discarded, and locks non-Destiny HERO summons for the turn; Effect 2 sends 1 Destiny HERO from Deck to GY when destroyed by battle or card effect; Each effect is once per turn
- Observed: 22 of 22 sampled decks run it in the main deck, averaging 2.64 copies; Top partners are Destiny HERO cards, present in 86 to 100 percent of decks
- Inferred: The discard-summon route gives a board of up to 2 bodies for hand cards, roughly card-neutral; The lock clause is a cost outside Destiny HERO shells, reducing deck flexibility; Accessibility is high because a Level 1 Normal Summon is cheap and the card is in most sampled decks
- Data gaps: No combo evidence, so combo conversion and starter role are text-only inference No guides supplied No banlist token; 3 copies assumed as the limit No usage statistics (StatisticsCard) for archetype-level inclusion Text gives no activation location for effect 1, so field-only activation is an assumption No rulings available for the lock clause or the Normal Summon treatment






